This is a craft role. You'll create and develop custom bodykits for GTA V vehicles — bumpers, skirts, spoilers, widebody, diffusers — with a real eye for form. We care about clean edge flow, crisp bodylines and consistent panel gaps: parts that flow with the car's original lines instead of fighting them, hold their shape at every angle, and look like they came from the factory. If you understand how a vehicle's surfaces and creases are built and you can keep your topology clean while pushing sharp, aggressive design, this is for you.
What you'll do
- Model original bodykits and body parts for GTA V vehicles (bumpers, skirts, spoilers, hoods, widebody)
- Match and extend the vehicle's existing bodylines and creases so parts blend seamlessly
- Keep sharp edges, clean topology and even panel gaps — no lumpy surfaces or pinched geometry
- Prepare parts as proper extras / tuning components ready for conversion
- Iterate on feedback until the design and fit are perfect
Requirements
- Must use ZModeler3 and Blender — this is required
- Strong understanding of vehicle part structure and how car surfaces are built
- Real skill with sharpness and bodylines — clean creases, smooth surfaces, accurate proportions
- An eye for automotive design — kits that look aggressive but believable
- Reliable, on-time delivery
Nice to have
- UV mapping / basic texturing for your own parts
- Experience designing widebody or show-car style kits
- Reference-to-model skills — building a kit from real photos
- A public portfolio of your 3D work
